9k Is Evil — 0.28.0
9000INC Halloween resource pack for Minecraft Java Edition

INSTALL
Download the ZIP matching your Minecraft client version. Leave it zipped.
Open Options > Resource Packs > Open Pack Folder, put the ZIP there, then
activate it above any pack whose block, tool or painting art should be replaced.
No 9000INC account, website connection or server plugin is required. The base
pack runs without mods; optional enhancements are explained below.
This is a Java resource pack, not a Bedrock pack or a behavior/data pack.

This release supplies separate pack formats for Java 1.21.4, 1.21.5, 1.21.6,
1.21.7–1.21.8, 1.21.9–1.21.10, 1.21.11, 26.1–26.1.2, 26.2 and 26.3.
Use only the matching ZIP. Do not bypass an incompatible-pack warning.

NEW IN 0.28.0 — HAUNTED THICKETS AND GHOST GARDENS
* 48 new static block texture maps cover thickets, potted azalea, propagules,
  pale moss, eyeblossoms, flowers, dripleaves, ferns, grasses and wetland
  details. These are texture maps; several maps can describe one plant.
* Artwork uses 32x32 pixels with exact doubled native cutout masks and UV
  layouts. Potted sections, top/bottom halves and separate stem layers stay
  aligned with their native models. No model or blockstate overrides are added.
* Eight tinted layers use neutral grayscale: bush, both large-fern halves,
  both tall-grass halves, leaf litter, pink-petal stems and wildflower stems.
  Original tint indices remain, preserving native color multiplication.
* Java 1.21.4 gains 39 block paths, 1.21.5–26.2 gains 47 and 26.3 gains 48.
  Poplar sapling is 26.3-only. Three exact native strict-cutout sidecars for
  cactus flower and closed/open eyeblossoms ship from 1.21.11 onward.
* Native growth, potting, attachment, dripleaf movement, eyeblossom glow and
  firefly/spore particles remain. The static eyeblossom emissive map keeps
  its own native mask. The animated firefly emissive texture and metadata
  remain native. No new animations, effects, sounds or client mods are added.
* Only 48 missing block PNGs and three native sidecars are added. Earlier
  artwork and nine existing animation strips remain included. Item, tool,
  entity, painting and trim coverage counts do not change. Model-based item
  displays may reuse these block maps without adding separate item PNGs.
* Java 26.2 now includes 907 block, 518 item, 39 entity and 52 painting PNG
  slots: 1,516 total. Java 26.3 includes 916 block, 538 item, 39 entity
  and 52 painting slots: 1,545 total. Counts measure native texture paths,
  not game blocks, items or mobs. The overall pack remains partial.
* Across all native PNG categories in the official client and asset index,
  including Realms interface textures, Java 26.2 covers 1,516 of 3,870 paths
  (39.17%); Java 26.3 covers 1,545 of 3,979 (38.83%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.27.0 ARTWORK
* 45 new static source PNGs cover 44 primary item maps plus the legacy
  filled-map markings layer. The modern set includes 16 destination maps,
  ten banner-pattern icons, empty/filled maps, five chains, three copper
  lantern oxidation states, five nautilus armor icons and three firework maps.
* Artwork uses custom 32x32 binary-alpha cutouts. Native firework-star and
  legacy filled-map layers retain their order and tint: both color overlays
  remain grayscale. The legacy filled-map base remains full color and
  untinted; no alternate base, item definitions or model overrides are added.
* Java 1.21.4–1.21.8 gains 17 paths, 1.21.9–1.21.10 gains 24, 1.21.11–26.2
  gains 29 and 26.3 gains 44. Destination-map icons are 26.3-only. Copper
  chain/lantern variants ship from 1.21.9 and nautilus armor from 1.21.11.
* Older clients receive the iron-chain art under chain.png through 1.21.8;
  later clients use iron_chain.png. Each native path is counted once. The
  extra filled_map_markings.png layer ships through 26.2 and is excluded
  from 26.3 and its inventory totals. No new sidecars are needed.
* These are item maps. Actual map terrain and destinations, banner cloth
  patterns, placed chains/lanterns and equipped nautilus armor use separate
  resources. Native crafting, placement, equipment and firework effects
  remain. No new animations, sounds or client mods are required.
* Only 45 previously absent source paths are added. All prior artwork and
  nine animation strips remain included. Block, entity, painting and trim
  coverage counts are unchanged.
* Release 0.27 included 860 block, 518 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,469 total. Java 26.3 included 868 block, 538 item, 39 entity
  and 52 painting slots: 1,497 total. Counts measure native texture paths,
  not game blocks, items or mobs. The overall pack remains partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.27 covered 1,469 of 3,870 Java 26.2 paths
  (37.96%) and 1,497 of 3,979 Java 26.3 paths (37.62%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.26.0 ARTWORK
* 48 new static item textures cover 16 gear icons, 16 workshop/equipment
  icons and 16 garden/egg icons. Copper tools and armor, chainmail, horse
  armor, workshop objects, plants and blue/brown eggs receive Halloween art.
* All maps use custom 32x32 binary-alpha silhouettes through the native
  generated or handheld item models. No original-mask stencil, model
  override, tint override, new animation or client mod is required.
* Java 1.21.4 gains 31 paths, 1.21.5–1.21.8 gains 36, 1.21.9–1.21.10 gains
  47 and 1.21.11–26.3 gains all 48. Firefly bush, leaf litter, wildflowers
  and blue/brown eggs ship from 1.21.5; eleven copper gear/lantern icons
  ship from 1.21.9; netherite horse armor ships from 1.21.11. Earlier ZIPs
  omit unavailable paths. No filename aliases or sidecars are added.
* These are item maps. Equipped armor and horse armor, placed workshop
  blocks and plants, frames, armor stands, saddles and paintings use separate
  resources. This batch adds no separate block, entity or painting PNGs.
* Tool use, equipment properties, brewing, redstone, planting, growth,
  placement and egg behavior remain native. Painted highlights add no
  emission, particles, sounds or gameplay effects.
* Only 48 previously absent item paths are added. Earlier artwork and nine
  existing animation strips remain included. Five copper tools bring tool
  coverage to 35 maps from 1.21.9 onward; earlier clients retain 30.
* Release 0.26 included 860 block, 489 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,440 total. Java 26.3 included 868 block, 494 item, 39 entity
  and 52 painting slots: 1,453 total. Counts measure native texture paths,
  not game blocks, items or mobs. The overall pack remains partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.26 covered 1,440 of 3,870 Java 26.2 paths
  (37.21%) and 1,453 of 3,979 Java 26.3 paths (36.52%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.25.0 ARTWORK
* 16 new witch-pigment dye icons expand native coverage. Another 53 existing
  maps are revised: 51 maps for 17 distinct Halloween treat containers,
  an icy-eyeball snowball and a coffin-shaped netherite bar. That is 69 PNGs;
  only the 16 new dye paths increase coverage.
* The icy-eyeball snowball also appears on its native item-rendered projectile.
  No separate entity texture is needed.
* Treat containers use three maps each: closed, open back and open front.
  All 17 retain native bundle selection and GUI layering: open back,
  selected item, then open front. Open fronts keep a clear item opening.
* All 69 maps use custom Halloween silhouettes at 32x32 with binary alpha.
  Native generated-item models use the replacement image cutout, so these
  maps are not constrained to the original native alpha masks.
* Every supported client receives all 69 maps and gains 16 native paths.
  No path restrictions, aliases, sidecars, model overrides or tint overrides
  are added. Earlier version routing remains. No client mod is needed.
* Bundle storage, dye colors and recipes, snowball behavior, netherite
  material properties and item use retain their native behavior. No new
  entities, separate entity textures, animations, lights or sounds are added.
* Writes cover 16 new dye paths and the 53 requested revisions. Other artwork
  and nine existing animation strips remain included. Block, entity,
  painting and trim coverage counts do not change.
* Release 0.25 included 860 block, 441 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,392 total. Java 26.3 included 1,405 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.25 covered 1,392 of 3,870 Java 26.2 paths
  (35.97%) and 1,405 of 3,979 Java 26.3 paths (35.31%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.24.0 ARTWORK
The bundle and snowball artwork introduced in 0.24 is revised in 0.25 above.
The following notes describe the original 0.24 release.
* 64 new static canonical item maps include 51 bundle maps and 13 keepsake
  icons. The bundle maps cover 17 bundles: one uncolored and 16 dyed, each
  with a closed, open-back and open-front map. These are 51 maps, not 51 items.
* Artwork uses 32x32 pixels with exact native silhouettes and binary-alpha
  masks. Native bundle state selection and layer order remain: open back,
  selected item, then open front. The opening and front rim retain their masks.
* Keepsakes include armadillo and turtle scutes, Disc 5 fragment, copper
  nugget, nether brick, ink and glow-ink sacs, resin clump, paper, snowball,
  stick, goat horn and knowledge book. Java 1.21.4–1.21.8 gains 63 paths;
  1.21.9 and newer gains all 64. Older ZIPs omit the copper-nugget icon.
* Bundle storage, selected-item display, crafting, horn sounds and item use
  keep native behavior. No new models, tint overrides, animations, lights,
  sounds, items or gameplay effects are added. No client mod is needed.
* These item maps add no world/entity appearances. Earlier artwork and nine
  existing animation strips remain included. Only 64 previously absent item
  PNG paths are added. Block, entity, painting and trim counts do not change.
* Release 0.24 included 860 block, 425 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,376 total. Java 26.3 included 1,389 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.24 covered 1,376 of 3,870 Java 26.2 paths
  (35.56%) and 1,389 of 3,979 Java 26.3 paths (34.91%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.23.0 ARTWORK
* 64 new static canonical item textures cover 26 signs, 22 boats and rafts,
  six minecarts and ten filled buckets in the modern reference. Artwork uses
  32x32 pixels with exact native silhouettes and binary-alpha masks.
* Java 1.21.4–26.1.2 gains 59 native paths, 26.2 gains 60 and 26.3 gains 64.
  The sulfur-cube bucket icon ships only in 26.2 and 26.3. Four poplar sign
  and boat icons ship only in 26.3. Older ZIPs omit unavailable native paths.
  No filename aliases, texture sidecars or tint overrides are added.
* These are inventory/generated-item icons. Placed signs and their text,
  boat and raft entities, minecart entities and cargo, fluid surfaces and
  bucket creatures use separate resources. This batch adds none of those
  world/entity appearances. Empty and milk buckets are outside this batch.
* Sign placement and editing, transport, cargo storage and bucket use keep
  their native behavior. No new models, animations, light, sounds, items or
  gameplay effects are added. No client mod is needed.
* Earlier artwork and nine existing animation strips remain included. Only
  64 previously absent item PNG paths are added. Block, entity, painting and
  trim coverage counts do not change.
* Release 0.23 included 860 block, 361 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,312 total. Java 26.3 included 1,325 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.23 covered 1,312 of 3,870 Java 26.2 paths
  (33.90%) and 1,325 of 3,979 Java 26.3 paths (33.30%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.22.0 ARTWORK
* 64 new static canonical item textures cover all 23 pottery sherd icons,
  19 smithing-template icons and 22 music-disc icons in the modern reference.
  Artwork uses 32x32 pixels with the exact native silhouettes and alpha masks.
* Java 1.21.4–1.21.5 gains 61 native paths; 1.21.6 gains 62; 1.21.7–26.1.2
  gains 63; and 26.2–26.3 gains all 64. Tears ships only in 1.21.6 and newer,
  Lava Chicken in 1.21.7 and newer, and Bounce in 26.2 and newer. Older ZIPs
  omit the unavailable paths. No filename aliases or sidecars are added.
* These are inventory/item icons. Decorated-pot sides, worn armor and armor
  trim textures remain separate. Record songs, sound definitions and audio
  files are unchanged. Painted symbols add no new items or gameplay effects.
* Native archaeology, pottery assembly, smithing, trimming, item use and
  record playback retain their behavior. No new models, tint overrides,
  animation strips, light or sounds are added. No client mod is needed.
* All 1,359 earlier source PNGs and nine existing animation strips remain
  unchanged. Block, entity, painting and trim texture counts do not change.
* Release 0.22 included 860 block, 301 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,252 total. Java 26.3 included 1,261 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.22 covered 1,252 of 3,870 Java 26.2 paths
  (32.35%) and 1,261 of 3,979 Java 26.3 paths (31.69%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.21.0 ARTWORK
* 64 new static native item texture paths cover 16 ranged/fishing maps,
  16 iron/gold/diamond/netherite armor icons, 16 alchemy/relic/spyglass maps
  and 16 utility/equipment/book maps. Every supported client gains all 64.
* Artwork uses 32x32 pixels with exact native silhouettes and model UV
  masks. Potion liquid and tipped-arrow heads stay grayscale under native
  tint. Native layering and bow, crossbow, fishing-rod and elytra state
  selection remain unchanged. The spyglass model map retains its UV islands.
* These are inventory/item textures, with a spyglass model texture included.
  Armor icons do not replace worn armor; elytra icons do not replace equipped
  wings. Held/thrown tridents and placed end crystals use separate textures;
  those world/entity appearances are not changed.
* No new models, geometry, animation strips, light, sounds or gameplay
  behavior are added. Native statistics, item use, durability, effect colors
  and spyglass zoom remain unchanged. No client mod or new metadata is needed.
* All 1,295 earlier source PNGs and nine existing animation strips remain
  unchanged. The existing 30 classic tool textures are retained; block,
  entity and painting coverage counts do not change in this release.
* Release 0.21 included 860 block, 237 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,188 total. Java 26.3 included 1,197 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.21 covered 1,188 of 3,870 Java 26.2 paths
  (30.70%) and 1,197 of 3,979 Java 26.3 paths (30.08%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.20.0 ARTWORK
* 48 new static canonical block maps cover ancient magic surfaces, amethyst
  growth, all pointed-dripstone segments, creaking-heart states, relics and
  all four frosted-ice crack stages. Native models and state selection remain.
* Artwork uses 32x32 pixels, preserving native UV cutouts and fractional
  alpha on honey, slime and frosted ice. Portal-frame eye, end rod, heavy
  core and crystals retain their original shapes. Powder-snow cauldrons
  keep their native tint; no new model overrides are added.
* Java 1.21.4 receives 46 new native paths. Its two awake creaking-heart
  maps use the older active filenames, and its absent dormant pair is
  omitted. Java 1.21.5 and newer receive all 48 paths under native names.
  Each path counts once; version aliases do not inflate coverage.
* Four native amethyst strict-cutout metadata files ship in Java 1.21.11
  and newer. New maps are static, including lit and crack states. Growth,
  activation, melting, lighting, sounds and gameplay keep native behavior.
  No client mod is needed. This batch adds no conduit artwork.
* All 1,247 earlier source PNGs and nine existing animation strips remain
  unchanged. Model-based inventory appearances reuse these block maps
  without adding separate item PNG slots.
* Release 0.20 included 860 block, 173 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,124 total. Java 26.3 included 1,133 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.20 covered 1,124 of 3,870 Java 26.2 paths
  (29.04%) and 1,133 of 3,979 Java 26.3 paths (28.47%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.19.0 ARTWORK
* 64 new static native block maps: 20 living/dead coral plants and fans,
  eight saplings, 11 Nether-flora maps, 10 tall-flower maps, five bamboo
  growth maps, three cactus faces and seven cave-vine/root/lichen/lily maps.
  The earlier coral-block artwork remains included as a separate family.
* The 32x32-pixel artwork preserves native plant silhouettes and model UV
  layouts. Double-height flower halves, potted roots, coral fans and vine
  states use the original models. Native bamboo and lily-pad tint remains;
  the lily-pad source art is grayscale. No tint-removal models are added.
* Potted crimson roots use the clean Java 26.1+ alpha mask in every client.
  The opaque plant shape is unchanged; only three obsolete alpha-2 source
  pixels present through Java 1.21.11 are omitted.
* Native strict-cutout metadata for crimson/warped fungi and Nether sprouts
  ships in Java 1.21.11 and newer. Cactus side/top alpha metadata ships in
  Java 26.1 and newer. Growth, planting, coral survival, harvesting and
  existing light behavior stay native. No new animations or mods are needed.
* All 1,183 earlier source PNGs and nine existing animation strips remain
  unchanged. Every supported client gains 64 block PNG paths; model-based
  inventory appearances reuse these maps without adding item PNG slots.
* Release 0.19 included 812 block, 173 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,076 total. Java 26.3 included 1,085 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.19 covered 1,076 of 3,870 Java 26.2 paths
  (27.80%) and 1,085 of 3,979 Java 26.3 paths (27.27%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.18.0 ARTWORK
* 64 new static native block texture slots: 35 glass and pane maps,
  eight rail maps, seven redstone signal maps and 14 utility/fixture maps.
  Clear, tinted and all 16 stained-glass colors receive matching artwork;
  pane edges, rail curves and powered states keep their native layouts.
* The 32x32-pixel artwork retains native alpha masks and translucency.
  Redstone dust stays neutral grayscale beneath the normal power tint.
  Comparator/repeater states, scaffolding, bars, ladders, tripwire, brewing
  stand, flower pot, lightning rod and cobweb keep their original models.
* Glass and redstone-dust mipmap metadata ships in Java 1.21.11 and newer;
  tripwire alpha metadata ships in Java 26.1 and newer. No new animation,
  model geometry, light, sound or gameplay behavior is added. No client
  mod is needed. Model-based inventory appearances reuse
  these block maps without adding separate item PNG slots.
* All 1,119 earlier source PNGs and nine existing animation strips remain
  unchanged. Every supported client gains the same 64 native block paths.
* Release 0.18 included 748 block, 173 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 1,012 total. Java 26.3 included 1,021 total. These count distinct
  texture paths, not game blocks, items or mobs. The overall pack is partial.
* Across all native PNG categories in the official client and asset index,
  including Realms, release 0.18 covered 1,012 of 3,870 Java 26.2 paths
  (26.15%) and 1,021 of 3,979 Java 26.3 paths (25.66%). These percentages do
  not measure sounds, models, language files, shaders or all game resources.

EARLIER 0.17.0 ARTWORK
* 64 new native PNG texture slots: all 51 candle maps (17 inventory,
  17 unlit block and 17 lit block), four torch maps, normal/soul lantern
  block and item appearances, and bell block textures, inventory icon and body artwork.
  Every supported client receives 43 block, 20 item and one entity map.
* New block/item art uses 32x32-pixel frames; the bell body is a 64x64 UV
  sheet. Lantern and soul-lantern textures each retain three native frames
  in a 32x96 strip, with the original eight-tick timing. The other 62 new
  PNGs are static. The bell body is block-entity art, not a new mob skin.
* Native candle groups, lit states, torches, lantern placement and bell
  models keep their original geometry and alpha masks. Light levels,
  particles, ringing sounds and gameplay behavior remain native.
  No client mod is needed for the new art or lantern texture animation.
* All 1,055 earlier source PNGs and seven existing animation strips remain
  unchanged. The two newly themed lantern animations bring the total to
  nine. No model overrides, aliases or version restrictions are added.
* Release 0.17 included 684 block, 173 item, 39 entity and 52 painting PNG
  slots on Java 26.2: 948 total. Java 26.3 included 957 total. These count texture paths,
  not game blocks, items or mobs. The 30 classic tool textures are unchanged.
* Across all native PNG categories in the official client and asset index,
  Release 0.17 covered 948 of 3,870 Java 26.2 paths (24.50%) and 957 of
  3,979 Java 26.3 paths (24.05%). Totals include Realms interface textures.
  These percentages measure PNG paths, not sounds, models, language files,
  shader code or every other game resource. The overall pack remains partial.

EARLIER 0.16.0 ARTWORK
* 48 new static native texture slots: 38 item sprites for raw/cooked meats,
  fish, pantry foods, drinks, containers and creature spoils; 10 block maps
  cover cake surfaces, three turtle-egg crack states and chorus materials.
  Every supported client receives the same additions without client mods.
* The 32x32-pixel artwork retains native silhouettes and alpha masks.
  Item references, cake bite geometry, turtle-egg clusters/crack states
  and chorus model layouts remain native.
* Eating, cooking, crafting, container use, cake bites, egg hatching and
  chorus growth keep their ordinary behavior. Painted details add no light,
  animation, sound or gameplay behavior. All 1,007 earlier source PNGs and
  seven existing animation strips remain unchanged.
* Release 0.16 reached 641 block, 153 item, 38 entity and 52 painting PNG
  slots on Java 26.2: 884 total. Java 26.3 reached 893 total. These count texture paths,
  not game blocks, items or mobs. The 30 classic tool textures are unchanged.

EARLIER 0.15.0 ARTWORK
* 48 new static native item sprites: 16 minerals and materials, 16 monster
  drops and witchcraft components, and 16 aquatic relics, treasures and
  crafting ingredients. All supported clients receive the same additions.
* The 32x32-pixel sprites retain original item silhouettes and native model
  references. Crafting, smelting, brewing, consumption, loot and item use
  keep their normal behavior. No client mod is needed.
* Painted eyes, runes and bright details add no emission, animation, sound
  or gameplay behavior. All 959 earlier source PNGs and seven existing
  animation strips remain unchanged. No new block textures, item model
  overrides, version routes or metadata files are introduced.
* Release 0.15 reached 631 block, 115 item, 38 entity and 52 painting PNG
  slots on Java 26.2: 836 total. Java 26.3 reached 845 total. These count texture paths,
  not game blocks, items or mobs. The 30 classic tool textures are unchanged.

EARLIER 0.14.0 ARTWORK
* 48 new static native block texture slots: 10 live/dead coral blocks,
  six froglight faces, two wart blocks, all 18 sniffer-egg faces across
  three crack states, eight suspicious-sand/gravel brushing states,
  dry/wet sponge, dark prismarine and prismarine bricks.
* Every supported client receives the same additions, using 32x32-pixel
  artwork. Complete egg panels fit the original active UV rectangles;
  native transparent padding, model geometry and state selection remain.
* Coral survival, froglight lighting, egg hatching, archaeology brushing
  and sponge behavior stay unchanged. Painted details add no new light,
  animation, sound or gameplay behavior. All 911 earlier source PNGs and
  seven existing animation strips remain unchanged. No client mod is needed.
* Release 0.14 reached 631 of 1,269 block PNG slots on Java 26.2, with 67 item,
  38 entity and 52 painting slots: 788 total. Java 26.3 includes 797 total.
  These count distinct texture paths, not game blocks, items or mobs.

EARLIER 0.13.0 ARTWORK
* 68 new static native texture slots: 48 farming/block faces and 20 matching
  harvest item icons. Every supported client receives the same additions,
  using 32x32-pixel artwork with exact native cutouts and original models.
  These cover wheat, carrots, potatoes, beetroot, berries, nether wart,
  cocoa, melons, torchflowers, pitcher plants and melon/pumpkin stems.
* Native crop growth, harvesting, item behavior and crafting stay unchanged.
  Four melon/pumpkin stem maps use neutral grayscale so Minecraft's normal
  growth-age tint remains correct. No tint-removal model override is added.
* Original strict-cutout metadata for the earliest sweet-berry bush stage
  and torchflower ships only in Java 1.21.11 and newer supported variants.
  There are no new animations, sounds, light or gameplay behavior. All 843
  earlier source PNGs and seven existing animation strips remain unchanged.
* Release 0.13 reached 583 of 1,269 block PNG slots on Java 26.2, with 67 item,
  38 entity and 52 painting slots: 740 total. Java 26.3 includes 749 total.
  These are distinct native texture paths, not block, item or mob counts.
  The pack remains partial; unlisted surfaces retain their normal artwork.

EARLIER 0.12.0 ARTWORK
* 64 new static native block texture slots: dispenser/dropper faces,
  observers, pistons, redstone lamps, all crafter faces/states, targets,
  copper bulbs, cut/chiseled copper, TNT, resin and amethyst surfaces.
  All use opaque 32x32-pixel artwork and the existing native model layouts.
* Native facing, active, triggered, powered, lit and weathering states keep
  distinct artwork. Crafting, redstone, piston movement, lamp/bulb lighting,
  TNT behavior, copper weathering and waxing remain unchanged. Painted
  details do not add new emission, animation, sounds or gameplay behavior.
* Every supported client receives all 64 additions without mods. Native
  model-based inventory appearances inherit the block artwork; there are
  no new item PNGs, custom model overrides or animation metadata.
  All 779 earlier source PNGs remain byte-identical, including soul sand.
* Release 0.12 reached 535 of 1,269 native block PNG slots on Java 26.2, with
  47 item, 38 entity and 52 painting slots: 672 total. Java 26.3 includes
  681 total.
  The pack remains partial; unlisted surfaces retain their normal artwork.

EARLIER 0.11.0 ARTWORK
* 48 new static native block texture slots: workshop surfaces, lectern,
  grindstone, stonecutter body, note block, jukebox side, smoker bottom,
  composter, beehives/nests, polished basalt, anvil, cauldron, hopper,
  daylight detector and lodestone. Each uses 32x32 pixels; the 13 native
  cutout masks and all existing model UV layouts are preserved.
* Soul sand's existing texture is replaced by four authored 32-pixel frames
  of moving screaming faces in a 32x128 strip. The interpolated loop runs
  through normal resource-pack animation. No new sound, light, particles,
  geometry, collision or gameplay behavior is added. This replacement does
  not increase native coverage counts.
* All 48 new static surfaces and the soul-sand animation work in every
  supported client without mods. The stonecutter saw remains untouched.
  All 730 other earlier source PNGs remain byte-identical.
* Release 0.11 reached 471 of 1,269 native block PNG slots on Java 26.2, with
  47 item, 38 entity and 52 painting slots: 608 total. Java 26.3 includes
  617 total.
  The pack remains partial; unlisted surfaces retain their normal artwork.

EARLIER 0.10.0 ARTWORK
* 48 additional native block PNG slots: stripped timber, crimson/warped stems,
  bamboo, poplar logs/planks, mangrove roots, giant-mushroom surfaces, hay and
  dried kelp. Five poplar faces are available only in Java 26.3; every earlier
  supported client gains 43 slots. These are texture slots, not block counts.
* 46 new static textures use 32x32 pixels. Crimson and warped stems each retain
  five animation frames in a 32x160 strip, with their original timing and
  interpolation. New bright-looking details do not produce actual light.
* Mangrove root cutouts retain their exact native holes and internal-plane
  models. Native dark-cutout mipmap metadata ships only in 1.21.11+ variants.
  Stripped log sides/end grain, axis rotations, bamboo, mushroom faces and
  harvest block ends keep their native models and behavior.
* The new artwork runs in vanilla without client mods. Normal crafting,
  stripping, placement, drops and model-based inventory appearances remain.
  No separate new item PNGs or custom block geometry are introduced.
* Release 0.10 reached 423 of 1,269 native block PNG slots on Java 26.2, with
  47 item, 38 entity and 52 painting slots: 560 native slots total. Java 26.3
  includes 569 total, including its poplar resources. The pack remains partial.

EARLIER 0.9.0 ARTWORK
* 64 additional native block texture slots: all 16 concrete powders, all 16
  dyed terracottas, 16 pale masonry/clay faces, and 16 mineral/storage surfaces.
* The masonry set covers quartz block faces, bricks, chiseled faces and pillar;
  purpur block/pillar; undyed terracotta; bone sides/ends; smooth stone and slab
  edges. The mineral set covers coal, iron, gold, diamond, emerald, lapis,
  redstone and netherite storage blocks; raw iron/copper/gold; gilded blackstone;
  and ordinary copper through its four weathering stages.
* New artwork is 32x32 pixels and works in vanilla without client mods. Powder,
  clay, pale stone, bone, metal and raw minerals keep distinct material roles.
  Dyed families retain all 16 readable colors. Static motifs add no animation,
  real light, block behavior or geometry. Crafting, powder hardening, redstone
  behavior, copper weathering and waxing stay native.
* All supported clients gain 64 slots. Quartz/purpur pillar sides use the older
  *_pillar.png filenames through 26.1.2 and *_pillar_side.png from 26.2. Each ZIP
  contains only its exact native names; aliases do not inflate coverage totals.
  Model-based inventory items inherit the block art without new item sprites.
* Release 0.9 reached 380 of 1,269 native block PNG slots on Java 26.2, with
  47 item, 38 entity and 52 painting slots: 517 total. Java 26.3 had 521
  total, including four earlier poplar resources. The pack remains partial.

EARLIER 0.8.0 ARTWORK
* Complete door artwork for 18 supported material families: oak, spruce, birch,
  jungle, acacia, dark oak, mangrove, cherry, pale oak, bamboo, crimson, warped,
  poplar, iron, copper, exposed copper, weathered copper and oxidized copper.
  Each includes upper/lower door faces, its trapdoor and the matching item icon.
* This entryway artwork works in vanilla without client mods.
* Each full-height door is authored as one design before splitting its two
  halves. Native openings, handle/hinge readability and thin edge strips remain
  compatible with the original models. The new artwork uses 32x32-pixel block
  faces and item sprites. Existing crafting, opening and redstone behavior stay
  native; painted motifs do not add animation, light or a new block type.
* Poplar's four texture slots ship only in the Java 26.3 ZIP. All 17 earlier
  materials are included for every supported client. Waxed copper shares its
  normal un-waxed stage artwork; aliases are not counted as extra textures.
* This adds 72 native texture slots on Java 26.3: 54 block faces and 18 item icons.
  Earlier clients gain 68 slots: 51 block faces and 17 item icons. On Java 26.2,
  that release reached 316 of 1,269 block PNG slots and 47 of 796 item PNG slots.
  The 30 existing tool textures are unchanged. The overall pack remains partial.

EARLIER 0.7.0 ARTWORK
* Sheep now have a shared stitched-monster body and fleece, including separate
  modern baby artwork and the native undercoat added in Java 1.21.5. New sheep
  artwork uses 128x64-pixel sheets at twice the native UV resolution.
* Vanilla clients see stitched sheep in all normal dye colors. Sheep body and
  fleece are different textures from wool blocks and carpets; block patterns
  alone cannot change a sheep's appearance.
* Compatible optional ETF/OptiFine clients use mummy artwork for white sheep
  and vampire artwork for red sheep. The other 14 dye colors share the stitched
  artwork. This release adds three complete art sets, not 16 unique dye designs.
* Mummy and Vampire name tags can choose the new appearances. Earlier Zombie,
  Skeleton/Skeletal, Ghost, Evil and Plain names remain available; names take
  priority over dye choices. Optional clients control when a changed dye/name
  is reevaluated. The artwork does not add server logic or new mob behavior.
* Body textures are not dye-tinted. Fleece and visible undercoat retain normal
  Minecraft tinting. A white sheep's undercoat is normally hidden; Java 26.x
  also skips the undercoat on babies. Sheared adults still show the authored
  body, with a dyed undercoat when the native renderer normally displays it.
* A sheep named jeb_ still cycles its native tint. Optional appearance rules
  use its stored dye color; the cycling tint does not cycle artwork designs.
* New sheep eyes and fangs are painted pixels, with no new emissive mask,
  dynamic light, transparency or geometry. Earlier named appearance masks and
  the rest of the previous pack remain included.

EARLIER 0.6.0 ARTWORK
* 64 additional native block texture slots: all 16 wool colors, all 16 concrete
  colors, all 16 glazed terracotta colors, and complete surfaces for the loom,
  smithing table, cartography table and chiseled bookshelf. Those additions
  brought that release to 265 native block texture slots.
* The new material artwork is 32x32 pixels: stitched monster fabric, cursed
  cracked plaster, Halloween ceramic mosaics and haunted workshop details.
  Dye colors remain distinguishable. Wool artwork also appears on carpets;
  sheep use the separate entity artwork described above.
* Ooze, candle flames, eyes and glowing-looking marks in these 64 additions
  are static painted details, not new animation or actual light sources.
  Earlier documented animations and optional emissive mob layers remain.
* Glazed motifs follow the game's normal block and face rotations. Bookshelf
  fronts retain six independent slots with matching empty and occupied layouts.
  These are appearance changes only; crafting and block behavior stay native.
* Release 0.6 replaced 265 of 1,269 native block PNG texture slots on Java 26.2.
  Texture-slot totals do not count distinct Minecraft blocks or mobs; unlisted
  surfaces retain their normal appearance.

EARLIER 0.5.0 ARTWORK
* 48 additional native block texture slots: cold/desert surfaces, paths and
  farmland, podzol/mycelium/mud, moss, basalt and nylium, plus missing top faces
  and carved/cracked masonry. These additions brought that release to 201
  native block texture slots; all of that artwork remains included.
* Snow and ice keep readable pale/blue material identities in a haunted palette;
  ordinary ice retains native translucency. Paths retain their lowered-edge
  cutout, and wet farmland remains darker than dry farmland.
* The 0.5 terrain art uses the native 16x16-pixel grid. Existing 32x32 block and
  tool art is retained. No new animation, behavior or client mod is required.

EARLIER 0.4.0 ARTWORK
* 96 additional vanilla block textures: 24 masonry materials, 20 ore/debris
  textures, 22 plants and pumpkin surfaces, 24 workshop surfaces, five more
  leaf textures and the pumpkin top. That release brought the collection to
  153 vanilla block texture slots, plus the four earlier sparse block variations.
* Haunted stone, deepslate, tuff, blackstone, nether and end masonry; clearly
  distinguishable colored ores; wilted flowers, dead grass, mushrooms, vines
  and cane; themed crafting/smelting/storage/enchanting/jukebox surfaces.
* Creeper, spider, cave spider, enderman and bat skins join the earlier five
  families. Spider and enderman use their native eye-rendering layers, so
  their colored eyes remain full-bright in vanilla without a client mod.
  Charged creepers have an amber/violet version of their existing native layer;
  the pack does not add charging behavior or create new aura effects.
* Blast-furnace and smoker fronts retain their native two- and three-frame
  animation layouts and timing. The ordinary furnace front stays static,
  matching its native texture behavior. These are texture animations only.
* Newly themed grass, fern, cane, vines and the affected leaf models preserve
  their authored October colors rather than receiving the native green biome
  tint. Native cross-plane/vine geometry and per-version shading are retained.
* A haunted wood painting back completes the painting texture category across
  supported clients: 50 or 51 existing fronts plus the shared backing texture.

FARM-ANIMAL APPEARANCES
* Zombie, skeletal and ghost appearances for rabbits, sheep and cows, with
  separate UV art for legacy meshes, modern adult layouts and modern babies.
  Bone patterns are painted on opaque meshes; ghost skins use ivory/icy-gray
  shading. They do not change entity geometry, transparency or behavior.
* Vanilla rabbit coats distribute five looks: black keeps the earlier evil
  black pattern; Toast keeps the evil ash pattern; brown/gold become zombies;
  salt/the killer-rabbit texture become skeletal; white/white-splotched become
  ghosts. Minecraft still determines which coat an entity has. The pack does
  not make the killer rabbit spawn naturally. Modern baby coats match adults.
* Vanilla cows use zombie skins on 1.21.4. On 1.21.5 and later, temperate cows
  are zombies, warm cows are skeletal and cold cows are ghosts. The game chooses
  the native climate variant. Modern calves have matching separate UV skins.
  Mooshrooms retain their ordinary textures.
* Vanilla sheep have the stitched skin and fleece. Mummy, vampire, zombie,
  skeletal, ghost and the earlier evil plain/cobweb sheep use the optional
  client rules below. Sheep still shear and regrow wool normally; dye colors
  continue to tint their wool and visible native undercoat.
* The earlier 25 wood textures extend the haunted palette across planks,
  bamboo/mosaic, nether wood, and tree bark/end-grain. These add to the earlier
  32 terrain replacements. All of that existing artwork remains included.

OPTIONAL CLIENT ENHANCEMENTS
The base pack needs no client mod. Most red/violet eyes are colored texture
pixels in vanilla. Spider and enderman eyes use their native full-bright layers.
Neither feature casts dynamic light. Compatible Entity Texture Features (ETF) or
OptiFine clients can use the included _e emissive eye masks for full-bright
eyes. Enable that client's emissive-texture setting. This is not dynamic light.

Compatible random-entity-texture clients enable the earlier weighted undead
appearances on rabbit coats and cow climates. Sheep instead use synchronized
name and dye rules: white selects mummy, red selects vampire, and all other
dyes select stitched unless a name rule applies. Sheep do not randomly swap
these dye choices. Body, fleece, undercoat and baby variants use matching indices.
Optional name-tag rules select a theme when the name contains Zombie, Skeleton
(or Skeletal), or Ghost, ignoring case. For rabbits, Evil selects either earlier
black/ash look; for sheep, Evil selects cobweb and Plain selects plain wool.
Sheep additionally recognize Mummy and Vampire. Names override dye choices.
These rules are client-side texture choices, not new mob types or server logic.
Vanilla ignores these custom name rules and keeps the native assignments above.
Sheep dye color still modulates wool and its patterns.
No client mods are bundled or required; availability depends on client version.

INCLUDED EARLIER ART
* The earlier terrain art: dry gray/gold grass, autumn leaves, dark dirt,
  gravel, stone, cobblestone, bricks, bark, planks, sand, deepslate, blackstone,
  obsidian, netherrack, soul sand and a jack-o-lantern face.
* Earlier burgundy-rag zombies and red-eyed skeletons are retained, including
  modern baby zombie skins. Specialized variants such as drowned, husks, strays
  and bogged retain their ordinary appearance.
* 4 extra block textures: occasional dirt worms, cobwebbed cobblestone,
  slime-streaked stone bricks and red-streaked cracked stone bricks. The last
  two now animate. These are
  sparse, position-stable variants of those specific full blocks. Most blocks
  stay clean. Stairs, slabs and walls inherit their ordinary material texture.
* 30 sword, shovel, pickaxe, axe and hoe appearances across the six classic
  materials: wood, stone, iron, gold, diamond and netherite. Tiny skull fittings
  and scythe-shaped hoes are visual changes. Newer copper tools, spears and
  other weapons retain their normal appearances.
* 6 optional item cosmetics: skull scythe, candy corn hoe, pumpkin bag, blood
  sword, slime sword and ghost bag.
* Every painting front in the supported releases: the 50 original fronts,
  plus Dennis on 1.21.7 and newer. Includes pixel-art versions of the supplied
  portrait with silly devil horns, the purple plague doctor and 9000INC art.
  Paintings retain their native aspect ratios and Minecraft pixel dimensions.
  The shared painting back is also themed in this release.
* Existing six 9000INC reward appearances and custom-model-data selectors are
  retained so integrated server rewards continue to display as intended.

The preview combines actual inventory artwork with static native-model
views of candle colors, torches, lantern frames and bell placements. It is
an illustrative model overview, not an exhaustive flat-texture atlas or
an in-game screenshot.
Most block/tool art uses 32x32-pixel frames; the 0.5 biome textures use
16x16. Paintings use native per-block resolution.
Colors are authored into the autumn grass/leaf/flora models instead of biome
tint. Some earlier leaf textures are intentionally dense; plant cutouts retain
transparent backgrounds. Animated workshop fronts use vertical frame strips.

CHOOSING A COSMETIC
These examples require command permission or cheats in your own world. The
resource pack itself does not add a crafting menu or grant command permission.
Paste one command into Minecraft chat with this pack enabled:

/give @s minecraft:diamond_hoe[minecraft:item_model="ninek_evil:skull_scythe"]
/give @s minecraft:diamond_hoe[minecraft:item_model="ninek_evil:candy_corn_hoe"]
/give @s minecraft:diamond_sword[minecraft:item_model="ninek_evil:blood_sword"]
/give @s minecraft:diamond_sword[minecraft:item_model="ninek_evil:slime_sword"]
/give @s minecraft:carved_pumpkin[minecraft:item_model="ninek_evil:pumpkin_bag"]
/give @s minecraft:carved_pumpkin[minecraft:item_model="ninek_evil:ghost_bag"]

The underlying item determines durability, damage and use. Swap diamond_hoe
for another hoe material if desired. The bags are cosmetic hand-held item
appearances; they do not add storage, trick-or-treat rewards or mob equipment.
Giving a model to an item does not change its crafting recipe or block form.
Block variation is determined by position, not selected when crafting.

SERVER USE
A server owner can host the matching ZIP anywhere and set the normal
resource-pack URL and resource-pack-sha1 in server.properties. The manifest
provides the exact SHA-1 for each file. Players still need a matching client.
The 9000INC managed server can select this collection independently from the
original 9000INC reward pack; that integration is optional for public users.

CURRENT SCOPE
This is a partial art release, not an all-assets conversion. Untouched blocks,
unlisted mobs, armor, sounds, interface art and other resources keep their
normal look. There are no new outward block auras, randomized mob-held bags or Bedrock
assets in this release. The pack itself adds no crafting interface or recipe.
No performance-heavy shader or particle system runs. Emissive eyes and random
mob variation are optional client enhancements; vanilla surface animation is included.
Compatibility was checked against Mojang release metadata, native mob UV
alpha masks and eye coordinates, client asset paths and atlas definitions.
Animation frames and shipped textures were visually inspected. No Minecraft
client render session or live ETF/OptiFine runtime session was run.

SOURCE AND BUILD
In the integration source archive, source/pack contains the final production
block/item/painting assets; compact canonical mob artwork and alias mappings
sit beside it. source/build.py recreates deterministic ZIPs and the catalog
manifest using Python 3 only. These maintainer files are separate from this
ready-to-use resource ZIP. The source coverage and provenance files record
the images, generation prompts, reference subjects and compatibility evidence.
source/provenance-0.5.json records the biome artwork and its native pixel and
transparency conversion. source/provenance-0.6.json records the material and
workshop artwork. source/provenance-0.7.json and source/SHEEP-VARIANTS.md record
the sheep artwork, native layers and complete 16-dye routing map.
source/provenance-0.8.json records the door-family artwork, native cutouts and
version mapping. source/provenance-0.9.json records the powder, clay, masonry
and mineral artwork and version-correct pillar names. source/provenance-0.10.json
records the forest/harvest art, native cutouts and animated stem frames.
source/provenance-0.11.json records the workshop artwork and authored soul-sand
animation. The file source/provenance-0.12.json records the mechanism and
material artwork. The file source/provenance-0.13.json records the farming
and harvest artwork. The file source/provenance-0.14.json records the reef,
egg and relic artwork and native UV placement. The file
source/provenance-0.15.json records the material, component and relic item
artwork. The file source/provenance-0.16.json records the food, container,
creature-spoil, cake, turtle-egg and chorus artwork. The file
source/provenance-0.17.json records candles, torches, bell UV artwork and
native lantern animation frames. The file source/provenance-0.18.json
records haunted glass, rails, redstone and fixture artwork, native alpha
retention and version-specific metadata.
The file source/provenance-0.19.json records the garden, reef and vine
artwork, tint handling, alpha exception and native metadata.
The file source/provenance-0.20.json records cavern and relic artwork,
native alpha, state maps and creaking-heart version aliases.
The file source/provenance-0.21.json records arsenal, armor-icon, alchemy
and utility artwork, native tint layers and spyglass model UV conversion.
The file source/provenance-0.22.json records pottery-sherd, smithing-template
and music-disc icon artwork and version-specific disc availability.
The file source/provenance-0.23.json records sign, boat, raft, minecart and
filled-bucket icon artwork and version-specific native availability.
The file source/provenance-0.24.json records bundle layers and keepsake
icon artwork, including copper-nugget native availability.
The file source/provenance-0.25.json records new dye artwork and custom
silhouette revisions for the treat containers, snowball and netherite bar.
The file source/provenance-0.26.json records foundry, workshop and garden
item artwork and its native version availability.
The file source/provenance-0.27.json records cartography, banner-pattern
and deep-sea item artwork, including the two neutral tint layers.
The file source/provenance-0.28.json records thicket, ghost-garden and
wetland block artwork, native masks and eight neutral tint layers.
Raw generation atlases are not shipped.
The source-only inventory counts native PNG texture resource slots by category,
including untouched paths. It is not a count of distinct game blocks/items,
and it does not imply coverage of sounds, translations, shaders or model geometry.
Version metadata expands canonical mob aliases and keeps texture/model names
appropriate to each client release. No vanilla client archive is needed to build.
Large generation atlases, uploaded portrait originals, vanilla client files,
backups and caches are deliberately excluded from the installed product.

This is an unofficial 9000INC creation. It is not an official Minecraft
product and is not approved by or associated with Mojang or Microsoft.
