Visit four households, read symptoms, and decide who needs what before the day ends.
9000INC ยท Kaz ยท 2D Diagnosis / Town Management
Plague Doctor
Go house to house, diagnose fictional illnesses, choose treatments, collect what patients can pay, and keep the town alive another day.
Choose a condition and remedy, then return the next morning to see improvement, deterioration, recovery, or death.
Some families pay only half up front. If the patient dies, the remaining money is gone.
Improve examinations, remedies, cleanliness and household tools while collecting hidden discoveries.
Daily consequences
The morning tells you whether you were right
Patient health, unpaid balances, town infection, deaths and recovery all resolve across days rather than resetting after each click.
Fictional medicine
A strategy game, not medical guidance
The illnesses and remedies are fictionalized so the diagnosis loop can be deep without presenting historical treatments as real health advice.