Classic Race, Friend Zone, seeded hazards, carrots, platforms, gaps, scene progression, shared bunny lives, and post-crash spectating remain part of the native game.
9000INC ยท Native Low-Latency Runner
Rabbit Run
Race one seeded obstacle course with authoritative movement, visible latency, and reconnect-safe multiplayer.
A 60 Hz dedicated server validates jumping, collisions, pickups, scores, and race completion instead of trusting a player device.
Ping, jitter, packet loss, reconnect state, server, region, protocol, reconciliation count, and prediction error are visible while racing.
Temporary disconnects resume the existing allocation and server-owned rabbit state without creating a duplicate runner.
Legacy browser fallback
No forced installation
The established browser game remains available as a legacy compatibility fallback. It is separate from the compiled Godot Web target shown on the Web Games page.
Action-network validation
Dropped packets heal instead of ending the run
Unreliable ordered state updates, interpolation, local prediction, authoritative reconciliation, and periodic full snapshots are designed to keep the race responsive and recover cleanly from packet loss.