Rabbit Run cover art

9000INC ยท Native Low-Latency Runner

Rabbit Run

Race one seeded obstacle course with authoritative movement, visible latency, and reconnect-safe multiplayer.

Rabbit Run is the native low-latency evolution of the established 9000INC browser runner. Classic Race and Friend Zone preserve seeded hazards, carrots, shared bunny lives, scene progression, and spectating while a dedicated authoritative server validates movement, collisions, scores, and results. Android, Windows, and Linux add prediction, reconciliation, interpolation, packet-loss recovery, and network diagnostics; the browser edition remains the install-free fallback.
๐Ÿ‡Proven gameplay preserved

Classic Race, Friend Zone, seeded hazards, carrots, platforms, gaps, scene progression, shared bunny lives, and post-crash spectating remain part of the native game.

โšกAuthoritative movement

A 60 Hz dedicated server validates jumping, collisions, pickups, scores, and race completion instead of trusting a player device.

๐Ÿ“กNetwork visibility

Ping, jitter, packet loss, reconnect state, server, region, protocol, reconciliation count, and prediction error are visible while racing.

๐Ÿ”„Reconnect-safe races

Temporary disconnects resume the existing allocation and server-owned rabbit state without creating a duplicate runner.

Legacy browser fallback

No forced installation

The established browser game remains available as a legacy compatibility fallback. It is separate from the compiled Godot Web target shown on the Web Games page.

Action-network validation

Dropped packets heal instead of ending the run

Unreliable ordered state updates, interpolation, local prediction, authoritative reconciliation, and periodic full snapshots are designed to keep the race responsive and recover cleanly from packet loss.