โ† PC Games/Don't Eat Me
Don't Eat Me cover art

9000INC ยท Authoritative Action Multiplayer

Don't Eat Me

Grow, boost, eat, and survive on a dedicated authoritative server while the browser edition remains available.

Don't Eat Me now has a native Godot edition for Android, Windows, and Linux using the shared 9000INC account, lobby, ENet, reconnect, diagnostics, compiler, and dedicated-server foundation. FFA, Red vs Blue, and 4-Team play preserve the established browser-game direction while movement, food, growth, collisions, eliminations, and results are server-authoritative. The existing browser game remains the install-free fallback.
๐ŸSame core arcade loop

Every native player sees the same authoritative food, snakes, collisions, growth, eliminations, and round timer.

๐Ÿง Server-authoritative steering

Clients submit steering and boost intent while the dedicated server owns movement speed, position, growth, collisions, and score.

๐Ÿ‘ปShared world state

FFA and team modes share one official world state regardless of who created the lobby.

๐ŸงชVisible validation

Live diagnostics expose ping, jitter, state-packet loss, reconnects, reconciliations, and maximum prediction error.

FFA + team modes

One native foundation for all three modes

Free For All, Red vs Blue, and 4-Team play use the same dedicated-server rules, with team collision protection where appropriate.

Dedicated sessions

The host is not the trusted server

The lobby leader can start and manage the round, but movement, food, growth, collisions, eliminations, timers, scores, reconnects, and results remain server-owned.